At Wandelbots, we are building NOVA, a platform that makes industrial robot programming accessible to everyone. Our Simulation team develops the technologies that allow partners, customers, and internal teams to work with photorealistic digital twins of real production environments.
This includes a pipeline that transforms real-world scans into usable 3D scenes through Gaussian Splatting, as well as a browser-based streaming platform built on NVIDIA Omniverse and Isaac Sim. Both technologies work today, but neither is yet operated as a product. Your mission is to change that: first through internal standardization (replacing individually maintained environments with one reproducible, documented solution), then through external productization (packaging the same capabilities so partners and customers can operate them in their own environments, with versioned releases, stable interfaces, tenant isolation, diagnostics, upgrade paths, and documentation).
You will join the Simulation team and focus on the infrastructure and operational foundations of these systems, working closely with Wandelbots' established infrastructure team while owning the simulation-specific workloads, deployment patterns, and operational requirements.
You should bring: experience building or operating production systems in platform engineering, infrastructure, SRE, DevOps, or systems software; practical Kubernetes experience; experience with Infrastructure as Code, GitOps, and CI/CD; solid knowledge of Linux, containers, and networking; good Python skills; experience with GPU workloads, or a strong technical foundation and clear interest in drivers, CUDA, and GPU scheduling; a strong sense of operational ownership. Very good English; German is a plus.
Nice to have: experience turning an internally developed system into a product operated in customer-controlled environments; hands-on experience with NVIDIA Omniverse, Isaac Sim, Kit SDK, or OpenUSD; experience with Gaussian Splatting, NeRF, photogrammetry, or comparable 3D reconstruction pipelines; knowledge of WebRTC or pixel streaming; Python, Rust, or Go skills; experience with robotics or simulation (ROS 2, sim-to-real); experience with multi-tenant platforms or air-gapped deployments.
Work on an innovative, deep tech product. Collaborate with 100+ colleagues on international teams. Up to 3 days of volunteer time off. Training and mental health development opportunities. Free lunch, snacks and drinks, team events, 30 days of annual vacation plus additional rest during the Christmas season. 100% of usual earnings paid if your child gets sick.
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